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How Extra Attack Works in 5e

An armoured fighter raises a sword overhead mid-swing as an ogre crouches in a torchlit stone archway

Extra Attack lets you make two attacks instead of one whenever you take the Attack action on your turn. Barbarians, Fighters, Monks, Paladins and Rangers get it at level 5; a Warlock gets it for a pact weapon through Thirsting Blade. Only Fighters go past two: three attacks at level 11, four at level 20. Two sources never stack. The feature works on your turn, through the Attack action, and nowhere else. Below: the rule quoted, who has it, what counts, and what the second swing does to a goblin and an ogre.

The rule

Every class that has it uses the same words:

You can attack twice instead of once whenever you take the Attack action on your turn.

The Fighter's later features change only the count:

You can attack three times instead of once whenever you take the Attack action on your turn.

You can attack four times instead of once whenever you take the Attack action on your turn.

Three limits sit inside that sentence.

Who gets it

ClassLevelAttacks
Barbarian52
Fighter5 / 11 / 202 / 3 / 4
Monk52
Paladin52
Ranger52
Warlock (Thirsting Blade)52 (pact weapon)
Warlock (Devouring Blade)123 (pact weapon)

The Warlock's invocation reads:

You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn.

Devouring Blade, at Warlock level 12, makes it "two extra attacks rather than one". Rogues, Bards, Clerics, Druids, Sorcerers and Wizards in the SRD never get the feature.

It never stacks

The multiclassing rules settle the common question:

If you gain the Extra Attack feature from more than one class, the features don't stack. You can't make more than two attacks with this feature unless you have a feature that says you can (such as the Fighter's Two Extra Attacks feature).

So a Fighter 5 / Paladin 5 attacks twice, not three times. The same passage covers the Warlock: Thirsting Blade "doesn't give you additional attacks if you also have Extra Attack." See Multiclassing for the rest of that chapter.

What each attack can be

The Attack action lets you make "one attack roll with a weapon or an Unarmed Strike", and Extra Attack repeats that. Each of your attacks can be different:

Two more rules apply. You can equip or unequip one weapon "when you make an attack as part of this action", so with two attacks you can draw two weapons. And you can move between them:

If you move on your turn and have a feature, such as Extra Attack, that gives you more than one attack as part of the Attack action, you can use some or all of that movement to move between those attacks.

Drop the goblin in front of you, walk 15 feet, attack the next one.

What the second swing is worth

A Fighter with Strength 18 (+4) and a Greatsword (2d6 + 4), attacking at +6 (level 4), +7 (5), +8 (11) and +10 (20). Two targets from the SRD: a Goblin Warrior (AC 15, 10 Hit Points) and an Ogre (AC 11, 68 Hit Points). One Attack action, crits included:

LevelAttacksGoblin damageGoblins killed
416.950.45
5215.000.99
11324.151.63
20436.602.50

"Goblins killed" assumes a line of goblins and moving on to a fresh one the moment the last falls. Level 5 more than doubles the damage: the extra attack and the +1 to hit arrive together.

Against the Ogre, average damage per Attack action and the chance to drop it by the end of a given round:

LevelDamageBy round 3By round 4
49.15under 0.1%0.1%
519.4022.7%77.1%
1130.7596.2%over 99.9%
2043.20over 99.9%over 99.9%

A level 4 Fighter needs eight rounds for even odds on the Ogre. At level 5, four rounds does it three times in four; at level 20, two rounds does it 95.6% of the time.

Casters catch up the same level

Level 5 is when cantrips grow a second die. A Wizard with Intelligence 18 casting Fire Bolt (2d10, +7 to hit) deals 9.9 a turn to the Ogre, against 9.7 for one Greatsword swing. Extra Attack is how the Fighter keeps pace: 19.4 against 9.9. Cantrip Damage at Levels 5, 11 and 17 shows the caster's side.

Monster Multiattack is not Extra Attack

Stat blocks give monsters a Multiattack action instead, for example the Hobgoblin Warrior's:

The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.

Multiattack is its own action with its own list. Rules that mention the Attack action or Extra Attack never apply to it. How to Read a Stat Block walks through the rest.

Every Extra Attack starts with a d20 against AC. The Book of Dice covers the d20 in Part I, The Object. Damage averages and kill odds here are computed exactly from the dice above.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License.

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