Iron Code Studios · PDF
107 pages on the objects that run the game: where the shapes come from, how the table talks, every way to roll and what each one means.
Look inside
Part dividers, drop caps, tables where you expect them, and art that belongs to the chapter it opens. These pages come from the free preview.
“Dice inject uncertainty. Uncertainty creates stakes.”The Book of Dice, epigraph
Inside
Cold open
Where the shapes come from
How the table talks
Every way to throw
The editions and the rivals
Why we keep coming back
The directory and what comes next
Free first
Nine booklets from the same shelf, free, no account and no email: the editions, the rivals, Gen Con, and how to win. Each a PDF you keep.
Open the LibraryHow to play, read and build, one article at a time.
RulesAbility Checks and DCs, How Hard Is HardWhat an ability check is, which ability a task uses, when your skill adds its bonus, what the six DCs mean, and the real odds of beating each one at level 1. From SRD 5.2.1.
PlayFilling In a Character Sheet, Box by BoxEvery number on a level 1 character sheet and where it comes from, with the SRD 5.2.1 formulas and one Fighter worked through from six scores to a finished sheet.
PlayRunning a One-Shot, One Evening, Three FightsPlan a one-evening adventure for four level 1 characters with the SRD 5.2.1 encounter budget: three fights that rise from Low to High, goblins worked out to the XP, and the traps the rules warn about.We send you The Five Solids, the flagship chapter, all nine pages, free.
The free chapter, The Five Solids, and one email when the next book lands.