Iron Code Studios · PDF
107 pages on the objects that run the game: where the shapes come from, how the table talks, every way to roll and what each one means.
Look inside
Part dividers, drop caps, tables where you expect them, and art that belongs to the chapter it opens. These pages come from the free preview.
“Dice inject uncertainty. Uncertainty creates stakes.”The Book of Dice, epigraph
Inside
Cold open
Where the shapes come from
How the table talks
Every way to throw
The editions and the rivals
Why we keep coming back
The directory and what comes next
More free
Nine more booklets from the same shelf, free, no account and no email: the editions, the rivals, Gen Con, and how to win. Each a PDF you keep.
Open the LibraryHow to play, read and build, one article at a time.
SpellsHow Metamagic and Sorcery Points Work in 5eSorcerers get Sorcery Points at level 2 and spend them on Metamagic: one option per spell. All ten options, their costs, and what each buys.
BuildingHow Eldritch Invocations Work in 5eWarlocks get 1 Eldritch Invocation at level 1 and 10 by level 18, swappable each level. How they work and which ones pay off at level 5.
SpellsHow the Shield Spell Works in 5eShield is a level 1 Reaction you cast after you are hit: +5 AC until your next turn, the triggering attack included. Here is what it saves a Wizard.The Book of Worlds is next. One email when it is out.
One email when the next book lands. Nothing else.