A campaign-setting anthology that grows. One world per chapter — map, factions, hooks, a dungeon you can run cold. Buy it once. Every world we ever add is yours, free, forever.
Get the Book — $19A desert of fused glass where the last war is still legally ongoing — nobody signed anything. Salvage crews, glass-storms, and three armies too broke to fight and too proud to leave.
The flood came, the city refused. It stands at the bottom of the sea in a bubble of stubbornness and old law, and the air tax is due.
A mountain kingdom built on a sleeping thing that is not, on close inspection, entirely asleep. The mining guilds would prefer you not inspect closely.
Then a new world every month. Owners get every one of them at no charge — the book grows, your price doesn't.
Get Saltglass Reach — the full first world — free by email.