
The Book of Dice
New107 pages, $19
Where the shapes come from, how the table talks, every way to roll and what each one means.
Get the Book — $19No account needed. Everything you make stays in your own browser.
Campaigns, adventurers, encounters and quests in one place:
One character, ready to play:
The printable sheet, filled in on screen:



A cold open, five parts, two appendices, and a painted divider at the head of each part.

Nine solids and what each is for, the five that fairness allows, and the geometry of everything weirder.

The tongue of dice, and a field guide to the superstitions every one of us pretends not to have.

Ability scores, notation, advantage, and ten presets worth keeping.
How to play, read and build, one article at a time.
RulesAbility Checks and DCs, How Hard Is HardWhat an ability check is, which ability a task uses, when your skill adds its bonus, what the six DCs mean, and the real odds of beating each one at level 1. From SRD 5.2.1.
PlayFilling In a Character Sheet, Box by BoxEvery number on a level 1 character sheet and where it comes from, with the SRD 5.2.1 formulas and one Fighter worked through from six scores to a finished sheet.
PlayRunning a One-Shot, One Evening, Three FightsPlan a one-evening adventure for four level 1 characters with the SRD 5.2.1 encounter budget: three fights that rise from Low to High, goblins worked out to the XP, and the traps the rules warn about.We send you The Five Solids, the flagship chapter, all nine pages, free.
The free chapter, The Five Solids, and one email when the next book lands.