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The Book of Dice

107 pages on the objects that run the game — where the shapes come from, how the table talks, every way to roll and what each one means. Buy it once; every chapter we ever add is yours, free, forever.

Get the Book of Dice — $19
Instant PDF · 107 pages · read the first 13 pages free

Inside — four parts and a fight

Cold open

The Fight

Five adventurers, one ancient red dragon, and every rule of the table on display before a single rule is named.

Part I — The Object

The shapes and why only these

The five solids, the geometry of fairness, and the weird dice beyond them.

Part II — The Language

How the table talks

The tongue of dice, and a field guide to the superstitions we all pretend we don't have.

Part III — The Rolling

Every way to throw

Ability scores, notation, advantage, the player’s rolls and the DM’s — and ten presets worth keeping.

Part IV — The Hobby

The editions and the rivals

The virtues of every edition, Pathfinder 2e vs 5e, and the family tree of alternatives.

The deal, plainly

Try one free

Get The Five Solids — the flagship chapter, all nine pages — free by email.