
The Book of Dice
New107 pages, $19
Where the shapes come from, how the table talks, every way to roll and what each one means.
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Campaigns, adventurers, encounters and quests in one place:
One character, ready to play:
The printable sheet, filled in on screen:



A cold open, five parts, two appendices, and a painted divider at the head of each part.

Nine solids and what each is for, the five that fairness allows, and the geometry of everything weirder.

The tongue of dice, and a field guide to the superstitions every one of us pretends not to have.

Ability scores, notation, advantage, and ten presets worth keeping.
How to play, read and build, one article at a time.
SpellsHow Metamagic and Sorcery Points Work in 5eSorcerers get Sorcery Points at level 2 and spend them on Metamagic: one option per spell. All ten options, their costs, and what each buys.
BuildingHow Eldritch Invocations Work in 5eWarlocks get 1 Eldritch Invocation at level 1 and 10 by level 18, swappable each level. How they work and which ones pay off at level 5.
SpellsHow the Shield Spell Works in 5eShield is a level 1 Reaction you cast after you are hit: +5 AC until your next turn, the triggering attack included. Here is what it saves a Wizard.We send you The Five Solids, the flagship chapter, all nine pages, free.
The free chapter, The Five Solids, and one email when the next book lands.